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Steve Jobs on Flash: Correcting the Lies

Half-Truth #1: “Adobe was the last major third party developer to fully adopt Mac OS X.”

iTunes, flagship Apple software product enabling the success of the iPod, selling over 1 billion songs, and empowering digital movie rentals, isn’t Cocoa.
(Link: Steve Jobs on Flash: Correcting the Lies)

Apple Removes Teaching App From App Store, and Educators Complain – Gadgetwise Blog – NYTimes.com

Apple generally makes news by publishing new apps, not by unpublishing them. But last week, it made some educators upset when it removed an app, Scratch Viewer, from the iTunes App Store.

Scratch Viewer was designed to let educators and others review a child’s work that was created on an iPad, iPhone or iPod Touch using the Scratch programming language, which has become popular in many schools.
(Link: Apple Removes Teaching App From App Store, and Educators Complain – Gadgetwise Blog – NYTimes.com)

Bill Gates Bans iTunes From Windows

“In the first place we were happy that they (Apple) deployed iTunes to Windows; we got a lot of new customers just because of that one app, but, then we heard from an inside source that they (Apple) used the EXACT SAME code-base for iTunes Mac as for Windows.
(Link: Bill Gates Bans iTunes From Windows)

Kaplan MCAT and USMLE Apps Now Available on App Store

Kaplan Publishing and ScrollMotion today announced a range of innovative Medical College Admissions Test (MCAT) and U.S. Medical Licensing Exam (USMLE) text book apps will be available from the App Store in February. The apps create an entirely new study experience and allow students to use iPhone or iPod touch to highlight text, take audio and printed notes, search content by topic or type, take quizzes, navigate efficiently and more.
(Link: Kaplan MCAT and USMLE Apps Now Available on App Store)

FlexyCore – develop iPhone applications in Java

iSpectrum:
Java for iPhone
Turn your Eclipse in a Java iPhone application development environment !
FlexyCore is pleased to introduce iSpectrum to the Java community. Develop and debug your iPhone native application in Java under Eclipse IDE or port your existing applications or libraries to iPhone market. Enjoy!
(Link: FlexyCore – develop iPhone applications in Java)

The Easiest Way to Build your First iPhone App | Nettuts+

PhoneGap is an open-source framework that can turn any web app into a native app for iPhone, BlackBerry and Android. It pulls off this trick by running your web code in a UIWebView, an embedded instance of Safari without the toolbars and buttons of the standalone Safari app. PhoneGap then extends this basic functionality by mapping features of the iPhone SDK to JavaScript objects you can call in your web code, so you can easily add features like GPS, camera, contacts, vibration, SQLLite and accelerometer support. And when you’re ready to distribute your app, PhoneGap 0.80 is Apple-approved!
(Link: The Easiest Way to Build your First iPhone App | Nettuts+)

iSites – Create your app right now. Revise on the fly.

What is iSites?

iSites enables you to create and self-manage apps for multiple smart phones (iPhone, Android) from one place.
(Link: iSites – Create your app right now. Revise on the fly.)

How the iPhone Changed Kayak’s Business – GigaOM

the Kayak iPhone app has had 600,000 downloads since February, and currently 5 percent of Kayak’s total search volume takes place on the iPhone
(Link: How the iPhone Changed Kayak’s Business – GigaOM)

Gamasutra: Adam Saltsman's Blog – Bytes: The 0.99 Problem

Since launching two months ago, though, I’ve had more time to think about the decision, and the more I think about it, the more I realize that we really didn’t have a choice. So, using the conflict above and a little maths, I would like to quickly explain why, as a developer, pricing your game at $0.99 is actually far more risky than pricing it at $1.99 or higher, using something like Canabalt (popular, self-published, self-marketed, NOT a top 10 hit) as an example.
(Link: Gamasutra: Adam Saltsman’s Blog – Bytes: The 0.99 Problem)

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