The Knowledge Marketplace supports the buying and selling of knowledge-based products. Teacher members have the SAME capabilities at businesses for including their products in the online store located on WeAreTeachers and “I am Teacher” on Facebook. The Knowledge Marketplace features over 25,000 products with over 90% of those providing discounts for teachers and students.
(Link: www.weareteachers.com)
www.weareteachers.com
TeachersPayTeachers.com – a marketplace for lesson plans and teaching resources
An empowering place where teachers
buy & sell original and used teaching materials and make teaching an even more rewarding experience
(Link: TeachersPayTeachers.com – a marketplace for lesson plans and teaching resources)
Apple – iPhone – Apps for Students
iPhone Apps for Students – define a word, learn the name of a bone, practice your French, or prep for the SAT, iPhone has the smartest apps around.
(Link: Apple – iPhone – Apps for Students)
At Your Fingers, an Oxford Don – NYTimes.com
“It’s a world apart from the old factory model of the high school with its rows of desks, textbooks and memorization,” said Ms. Martinez, whose organization has helped design 40 high schools in nine states and hopes to double that number by next year. Students in the New Tech schools typically outperform comparable schools in standardized tests.
For all its promise to improve education, technology is still no match for one human tutoring another — which, of course, cannot be used to educate large numbers of students and is expensive.
(Link: At Your Fingers, an Oxford Don – NYTimes.com)
Children's Progress – insights for educators, success for students
Children’s Progress is an educational software developer in New York City. We provide teachers with insights into how students are learning, and tools for turning that information into success for students. We apply cutting edge psychometrics and educational techniques to revolutionize the way children learn. Inc. named us one of the 500 fastest-growing private companies in America.
We’re looking to hire developers who can work independently while always identifying ways to improve our products. You’ll be joining a small team with flexible responsibilities, and we want you to be working on projects that interest and challenge you the most. You will be building significant pieces of web and desktop applications that are helping hundreds of thousands of children learn math and literacy.
(Link: Children’s Progress – insights for educators, success for students)
The Answer Sheet – Willingham: Student "Learning Styles" Theory Is Bunk
The prediction is straightforward: Kids learn better when they are taught in a way that matches their learning style than when they are taught in a way that doesn’t.
That’s a straightforward prediction.
The data are straightforward too: It doesn’t work.
(Link: The Answer Sheet – Willingham: Student “Learning Styles” Theory Is Bunk)
Moving Toward Web 2.0 in K-12 Education
What are, then, the aspects of Web 2.0 that translate into achieving educational goals? Let me suggest the following list of educational benefits of Web 2.0, which I hesitate to claim as exhaustive, but which I hope will help the discussion.
Engagement.
Authenticity.
Participation.
Openness and Access to Information.
Collaboration.
Creativity.
Passionate Interest and Personal Expression.
Discussion.
Asynchronous Contribution.
Proactivity.
Critical Thinking.
(Link: Moving Toward Web 2.0 in K-12 Education)
YouTube – K12 Education
the K–12 education group on YouTube. Teachers and students upload movies on this group, which has hundreds of videos on subjects ranging from making angel puppets to footage from a 2004 expedition to the Titanic.
(Link: YouTube – K12 Education)
SAS® Curriculum Pathways®
An online resource for students and teachers, SAS Curriculum Pathways provides standards-based content in all the core disciplines, grades 8-14.
(Link: SAS® Curriculum Pathways®)
How to Make the Classroom as Exciting as a Video Game – HarvardBusiness.org
This time-honored but silly approach to education, however, is beginning to crack. This summer, for example, 80 students at Middle School 131 in New York’s Chinatown attended the “School for One.” They worked on individual computers, with content tailored to their progress and learning styles. At any given moment they might be working with a virtual (or live) tutor, filling out an online worksheet, or playing an educational video game. Their individualized learning programs or “playlists” are generated by a complex “learning algorithm” with analytical precision. They studied only math with this approach, but the same approach could be employed for other subjects.
(Link: How to Make the Classroom as Exciting as a Video Game – HarvardBusiness.org)


November 15, 2009
