Most of us know that Ajax is a technology that make server requests without any page refreshing, Ajax technology is used in many applications like google maps, gmail, facebook, and more.. Today I am going to round up the games that implemented using the technology Ajax, wish to cover them as much as I can, and if I missed one of them please write it in the comments.
(Link: 23+ Ajax Games For This Weekend)
23+ Ajax Games For This Weekend
Educational Video Games With a Mix of Cool and Purpose – NYTimes.com
James Paul Gee, an education professor at the University of Wisconsin who was an early adviser to the software company Tabula Digita, said that in the last two years the company’s 3-D multiplayer games for math and science have evolved into exercises for improving children’s test scores as the company sought wider adoption.
Last year, Tabula Digita broke even selling subscriptions to 700 schools, said Ntiedo Etuk, its co-founder and chief executive. The subscriptions cost $7 to $20 a student for each subject. Next year the company plans to introduce a multiplayer product that parents can subscribe to for home use.
Mr. Etuk said his company’s games go beyond “skills and drills” because they reach students in a format that is relevant to them, especially because the games’ alternate universe, where children wear jetpacks, looks and feels like a real video game.
(Link: Educational Video Games With a Mix of Cool and Purpose – NYTimes.com)
New Zoodles Games from Scholastic! | Zoodles Blog
Zoodles now features some great games from their site! Scholastic has done a fantastic job creating content that is fun and educational, basing their games on popular books and characters that your children know and love. Nothing more satisfying than using the appeal of Harry Potter and Captain Underpants to indulge the literary senses of kids around the world! Here are the top 5 Scholastic picks from our always amazing Education Team
(Link: New Zoodles Games from Scholastic! | Zoodles Blog)
World of Goo’s Pay What You Want Game Pricing: “Huge Success”
The average price paid was $2.03, with a larger than usual 13% going to Paypal in transaction fees because of the way service fees are structured (larger percentages for smaller transactions). Almost 17,000 customers paid $0.01 for the game, which was the largest bar in the sales histogram (below). Closely behind, almost 16,000 purchases were between $1.00 and $1.99. A couple of spikes in the long tail occurred in the $5.00-$5.99 and $10.00-$10.99 brackets.
(Link: World of Goo’s Pay What You Want Game Pricing: “Huge Success”)
Meez teen virtual playground integrated into MySpace | VentureBeat
Meez has built a virtual playground for 13 million teens in the past couple of years. Now that playground is going to get a lot bigger and more crowded as Meez integrates its Meez Nation virtual world into MySpace.
(Link: Meez teen virtual playground integrated into MySpace | VentureBeat)
With 3 million fans, Fantage formally launches virtual world for kids | VentureBeat
They launched the free beta site in April, 2008. The site was built on Adobe Flash, with no download required. They created all sorts of clothing and accessories for the kids to choose from. By May, the site had grown to 30,000 to 40,000 users. About 70 percent are girls. They started a premium membership that cost $5.99 a month. There are no ads, since parents don’t like advertisers selling stuff to their children.
They signed up Nexon, the South Korean online game publisher that has made huge hits such as Maplestory, as a strategic partner. Nexon made a minority investment in Fantage and signed the rights to become the overseas publisher of the site.
(Link: With 3 million fans, Fantage formally launches virtual world for kids | VentureBeat)
Create a Funky Parallax Background Effect using jQuery
In this tutorial, we’ll be using JQuery to take a horizontally scrolling website and add a parallax scrolling background effect reminiscent of old-school 2D platform games like Sonic the Hedgehog.
(Link: Create a Funky Parallax Background Effect using jQuery)
MagiQuest – Real-Life WoW for the Chuck E. Cheese Set
Startup costs for MagiQuest aren’t cheap—they range from $500,000 to $4 million. But since its 2005 launch, the franchise has expanded to 15 US cities and two locales in Japan. In August, Creative Kingdoms planned to launch a multiplayer online extension of the game, designed with the creators of Myst. The online version lets players accrue rewards and “powers” that carry over to the physical locations. The company is also trying to expand beyond sword and sorcery; it now has a dinosaur-themed hunt in Los Angeles. Cofounder Rick Briggs imagines a bright, nerdy future in which shopping malls and movie theaters are equipped with branded Star Trek or Hannah Montana quests. “This is a mobile technology platform that can work anywhere,” he says. “Well, we can’t do underwater yet, but we’re working on it.”
(Link: MagiQuest – Real-Life WoW for the Chuck E. Cheese Set)
SuperSecret New Game Lets Tweens Grow up | GeekDad | Wired.com
SuperSecret.Com is a new PC on-line game targeted to tweens. It’s designed not only to entertain but also help foster social interaction with their peers.In the game, players can age from eleven to eighteen, earning more privileges and responsibilities while playing games, going on quests, buying their online selves new clothes, furnishing apartments and adopting pets.
(Link: SuperSecret New Game Lets Tweens Grow up | GeekDad | Wired.com)
Roblox raises $2.3M to help kids build casual games | VentureBeat
Roblox, a casual games and virtual world site aimed at children, has raised about $2.3 million in a first round of funding, according to a regulatory filing.
It looks like Roblox allows users to create free games using building blocks that look kind of like Legos, though the site emphasizes that the Redwood City, Calif., company is not affiliated with Lego or similar products. The Roblox site also says the product is still in early alpha testing and describes it as “straddling several rapidly-developing aspects of internet entertainment: virtual worlds, casual gaming, and user-constructed content.”
(Link: Roblox raises $2.3M to help kids build casual games | VentureBeat)


November 10, 2009
