At Gaia Online, users spend more than $1m per month on virtual items, says Craig Sherman, the firm’s chief executive. Running such a virtual economy is not easy, which is why Gaia has hired a full-time economist to grapple with problems that are well known in the real world, such as inflation and an unequal distribution of wealth.
(Link: Virtual worlds for children: Online playgrounds – The Economist)
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July 28, 2009
